“Tool:怪物战斗力计算器”的版本间的差异

来自洛奇百科 Mabinogi WIKI - 永夜星辰LongNight
跳转至: 导航搜索
(以“<addhtml> <html> <head> <title>Mabinogi - 戦闘力チェッカー</title> <style> <!-- input {text-align:right} .disp {border:double 1px #cccccc;} .map {font-siz...”为内容创建页面)
 
(以“地址: http://thelongnight.net/mon_CP_cal.php”替换内容)
 
第1行: 第1行:
<addhtml>
+
 地 址:
<html>
+
http://thelongnight.net/mon_CP_cal.php
<head>
+
<title>Mabinogi - 戦闘力チェッカー</title>
+
<style>
+
<!--
+
input {text-align:right}
+
.disp {border:double 1px #cccccc;}
+
.map {font-size:xx-small;color:#aaaaaa}
+
.pow {font-size:xx-small;color:#aaaaaa}
+
.text {padding:0.5em;border:dotted 1px #666666;color:#666666}
+
.cate {margin-bottom:2px;padding:2px 4px;border:solid 1px #333333;background-color:#999;color:#ffffff;cursor:pointer}
+
.rank {padding:2px 4px;line-height:1.2;vertical-align:top;width:33%}
+
.boss {background-color:#ffeeee;border:solid 1px #6D2F2F}
+
.awful {background-color:#fff3e6;border:solid 1px #885F32}
+
.strong {background-color:#fffae6;border:solid 1px #897835}
+
.normal {background-color:#f7f8e4;border:solid 1px #858931}
+
.weak {background-color:#E5F5E0;border:solid 1px #407F2C}
+
.weakest {background-color:#E0F5F4;border:solid 1px #2F7774}
+
-->
+
</style>
+
<script language="JavaScript">
+
<!--
+
var gCookieSaveDays = 60;
+
var aState = new Array('Life','Mana','Stamina','Str','Int','Dex','Will','Luck');
+
var aSkill = new Array('Melee_Combat_Mastery','Critical_Hit','Defense','Smash','Melee_Counterattack','WindMill','Ranged_Combat_Mastery','Magnum_Shot','Arrow_Revolver','Support_Shot','Magic_Mastery','Icebolt','Firebolt','Lightningbolt','IceSpear','Fireball','Thunder','Healing','Party_Healing','Meditation','Making_Mastery','Rest','FirstAid','Herbalism','Final_Hit','Mirage_Missile','Stomp');
+
var aMap = new Array('map_uf','map_ud','map_if','map_id','map_disp');
+
var aDisplay = new Array('Boss','Awful','Strong','Normal','Weak','Weakest');
+
 
+
var gName = 0; // 日本语名
+
var gPow = 1; // 戦闘力
+
var gMap = 2; // 出现マップ
+
 
+
var mob = new Array();
+
mob.push(new Array('亚克里奇','','梅托斯峡谷'));
+
mob.push(new Array('石板弓箭手','1900','発掘宝箱,迈兹平原遗迹(一般)'));
+
mob.push(new Array('冰光羽','1097','凯欧岛,玛斯(上级),克里尔'));
+
mob.push(new Array('百眼巨人','3010','菲欧纳(中级4人),巴尔(最终)'));
+
mob.push(new Array('百眼巨人(黒色/水色/绿色)','','菲欧纳(中级2人)'));
+
mob.push(new Array('黄色女妖','4000','拉比(上级2人/3人/无制限ソロ/无制限2~4人PT)'));
+
mob.push(new Array('火神','','伦迦砂漠(中央),蚂蚁 狱(中央)'));
+
mob.push(new Array('小鬼','1044','敦巴伦,巴里(一般/上级/精霊/黒/修练生用/米斯特矿山/女神破壊),阿贝鲁(红/女神)'));
+
mob.push(new Array('小精灵','1510','走廊,敦巴伦,菲欧纳(一般/中级),巴里(褐色/黒/女神破壊),阿贝鲁(红/女神),拉比(竞技场)'));
+
mob.push(new Array('豺狗','840','菲欧纳(中级)'));
+
mob.push(new Array('艾斯拉斯','2490','巴里(G2)'));
+
mob.push(new Array('翡翠石巨人','','伦迦_砂漠遗迹(翡翠箭)'));
+
mob.push(new Array('食人魔','2400','龙遗迹东南'));
+
mob.push(new Array('狼纹砂漠蜘蛛','','穆游砂漠'));
+
mob.push(new Array('食人魔戦士','2630','巴里(米斯特矿山)'));
+
mob.push(new Array('食人魔戦士(小)','2980','巴里(一般/精霊)'));
+
mob.push(new Array('食人魔戦士(大)','3690','巴里(一般/精霊)'));
+
mob.push(new Array('黄色鬼蚁','720','蚂蚁地狱'));
+
mob.push(new Array('红色鬼蚁','820','蚂蚁地狱'));
+
mob.push(new Array('白色鬼蚁','620','蚂蚁地狱'));
+
mob.push(new Array('石板国王','','迈兹平原遗迹(发光石头翼魔)'));
+
mob.push(new Array('宝箱怪王','1069','拉比(下级),巴里(上级/艾斯拉斯),阿贝鲁(一般/绿/银/黒/女神/黑珍珠),巴尔(最终)'));
+
mob.push(new Array('石板皇后','','迈兹平原遗迹(闪光)'));
+
mob.push(new Array('食尸鬼(蓝色)','4100','皮卡(一般)'));
+
mob.push(new Array('食尸鬼(蓝色)','4500','皮卡(下级)'));
+
mob.push(new Array('食尸鬼(白色)','3810','皮卡(一般)'));
+
mob.push(new Array('食尸鬼(白色)','4260','皮卡(下级)'));
+
mob.push(new Array('格拉斯贝恩','9999','阿贝鲁(女神)'));
+
mob.push(new Array('独翼鸟','','卡鲁森林'));
+
mob.push(new Array('骷髅幽灵','1600','迈兹平原遗迹'));
+
mob.push(new Array('蜥蜴巫师','','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('宝箱怪','819','塞尔(下级),巴里(一般/下级/褐色/黒/修练生用/米斯特矿山/艾斯拉斯/女神破壊),阿贝鲁(红/女神)'));
+
mob.push(new Array('披风老妖','3580','恐怖图书馆,皮卡(一般)'));
+
mob.push(new Array('凯茜法师','2200','伦达(赛连)'));
+
mob.push(new Array('凯特骑士','2200','伦达(下级)'));
+
mob.push(new Array('蝙蝠','468','阿贝鲁,塞尔(一般/下级/黑暗骑士),拉比(一般/下级),玛斯(一般/修练生用),伦达(下级/赛连),阿贝鲁(绿/蓝/银/黒/女神)'));
+
mob.push(new Array('幽灵','5420','恐怖图书馆'));
+
mob.push(new Array('幽灵(德米里奇召唤)','3320','皮卡(一般)'));
+
mob.push(new Array('幽灵(女妖精召唤)','3000','皮卡(下级)'));
+
mob.push(new Array('幽灵装甲','1090','玛斯(马鲁斯RP),阿贝鲁(黒/女神)'));
+
mob.push(new Array('幽灵披风老妖','3800','皮卡(下级)'));
+
mob.push(new Array('黄宝石猎犬','','伦迦_砂漠遗迹(黄宝石箭)'));
+
mob.push(new Array('黄金哥布林','916','拉比(下级)'));
+
mob.push(new Array('黄金哥布林(强化)','1000','拉比(上级)'));
+
mob.push(new Array('红地精','912','玛斯(上级)'));
+
mob.push(new Array('石巨人(一般)','2548','発掘宝箱,凯欧岛,塞尔(一般/黑暗骑士)'));
+
mob.push(new Array('石巨人(极小)','3548','塞尔(上级2人/上级3人/无制限)'));
+
mob.push(new Array('石巨人(黒色)','4430','凯欧岛'));
+
mob.push(new Array('石巨人(深绿色)','2648','塞尔(下级/br),阿贝鲁(银)'));
+
mob.push(new Array('石巨人(蓝色)','3780','塞尔(中级1人/中级4人)'));
+
mob.push(new Array('石巨人(红色)','3940','塞尔(中级2人/中级4人)'));
+
mob.push(new Array('石巨人(白色)','','塞尔(BOSS RUSH)'));
+
mob.push(new Array('宝箱怪','1316','皮卡(一般/下级)'));
+
mob.push(new Array('哥布林','631','塞尔(一般/黑暗骑士),巴里(一般/黒/修练生用/米斯特矿山/女神破壊),阿贝鲁(一般/绿/女神/黑暗骑士)'));
+
mob.push(new Array('哥布射手','634','塞尔(一般/黑暗骑士),巴里(一般/黒/修练生用/米斯特矿山/女神破壊),阿贝鲁(一般/绿/女神/黑暗骑士)'));
+
mob.push(new Array('哥布林战士','','迈兹平原遗迹(辉く二刀流)'));
+
mob.push(new Array('哥布林ソードマン','','卡鲁_森遗迹(二刀流)'));
+
mob.push(new Array('哥布林','1585','巴里(上级)'));
+
mob.push(new Array('哥布林弓箭手猎人','1640','巴里(上级)'));
+
mob.push(new Array('地精','822','玛斯(一般/修练生用),阿贝鲁(女神)'));
+
mob.push(new Array('地精弓箭手','827','玛斯(一般/修练生用),阿贝鲁(女神)'));
+
mob.push(new Array('山狗','859','雪原'));
+
mob.push(new Array('牛头怪','1252','菲欧纳(一般/中级),巴里(下级/艾斯拉斯),克里尔,巴尔(最终)'));
+
mob.push(new Array('牛头怪(紫色)','1255','阿贝鲁(中级2人)'));
+
mob.push(new Array('黄色蜥蜴','1500','洛佩斯砂漠'));
+
mob.push(new Array('黄色大蜥蜴','1900','洛佩斯砂漠'));
+
mob.push(new Array('独眼巨人','3245','伦达(一般/BR/女神修复)'));
+
mob.push(new Array('独眼巨人(蓝色)','3880','伦达(上级/BR)'));
+
mob.push(new Array('独眼巨人(红色)','','伦达(BR)'));
+
mob.push(new Array('鱼人游侠','1600','伦达(赛连)'));
+
mob.push(new Array('鱼人战士','1200','伦达(下级/赛连)'));
+
mob.push(new Array('仙人掌蜥蜴','1500','穆游砂漠'));
+
mob.push(new Array('沙罗曼蛇','5000','伦迦砂漠,蚂蚁地狱'));
+
mob.push(new Array('发光的石像小鬼','','卡鲁_森遗迹'));
+
mob.push(new Array('遗迹宝箱怪','1000','伦迦_砂漠遗迹(紫水晶箭/翡翠箭/黄宝石箭/守护者)'));
+
mob.push(new Array('沙虫怪','10000','穆游砂漠(中央)'));
+
mob.push(new Array('巨大小鬼','2920','菲欧纳(中级4人)'));
+
mob.push(new Array('巨大食人魔','','龙遗迹'));
+
mob.push(new Array('巨大红骷髅狼','2780','玛斯(上级)'));
+
mob.push(new Array('巨大火光羽','2592','克里尔(一般)'));
+
mob.push(new Array('巨大无头怪','2884','克里尔(一般),巴尔(最终)'));
+
mob.push(new Array('巨大飞蛾','5000','皮卡(下级)'));
+
mob.push(new Array('怪物','3000','塞尔(上级3人/无制限),拉比(上级无制限)'));
+
mob.push(new Array('巨大蠕虫','1768','巴里(褐色),巴尔(最终)'));
+
mob.push(new Array('巨大蠕虫(亜种)','3240','巴里(上级无制限)'));
+
mob.push(new Array('巨大蠕虫(変种小)','3580','巴尔(最终)'));
+
mob.push(new Array('巨大蠕虫(変种大)','3320','巴尔(最终)'));
+
mob.push(new Array('豺狼','973','菲欧纳(一般/中级),克里尔(一般/覚醒)'));
+
mob.push(new Array('紫水晶猎犬','1400','伦迦_砂漠遗迹(紫水晶箭)'));
+
mob.push(new Array('骷髅','1118','拉比(一般),伦达(一般/上级/女神修复),阿贝鲁(蓝/黒/女神)'));
+
mob.push(new Array('骷髅(装甲)','1456','拉比(下级),阿贝鲁(红/女神)'));
+
mob.push(new Array('骷髅(重装甲)','1400','拉比(上级)'));
+
mob.push(new Array('骷髅(重装甲)','1348','阿贝鲁(黒/女神)'));
+
mob.push(new Array('骷髅小鬼','1044','拉比(上级)'));
+
mob.push(new Array('骷髅船长','1815','伦达(上级/BR)'));
+
mob.push(new Array('骷髅幽灵','','卡鲁_森遗迹'));
+
mob.push(new Array('骷髅炸弹人(强爆型/弱爆型)','1800','拉比(上级)'));
+
mob.push(new Array('骷髅海盗(蓝色)','1649','伦达(一般/赛连/BR)'));
+
mob.push(new Array('骷髅海盗(红色)','1351','伦达(一般/赛连/BR)'));
+
mob.push(new Array('骷髅地狱犬','1426','玛斯(上级)'));
+
mob.push(new Array('骷髅蜘蛛','2200','拉比(上级)'));
+
mob.push(new Array('骷髅兵士','',''));
+
mob.push(new Array('石头小鬼','1200','発掘宝箱,卡鲁_森遗迹(一般/石头小鬼的XX)'));
+
mob.push(new Array('石头小鬼(强化)','','卡鲁_森遗迹(光石头小鬼)'));
+
mob.push(new Array('石头翼魔','3000','迈兹平原遗迹(一般)'));
+
mob.push(new Array('石头死尸','','卡鲁_森遗迹(一般)'));
+
mob.push(new Array('石头死尸(强化)','','卡鲁_森遗迹(光石头死尸の石像)'));
+
mob.push(new Array('石头野牛','1100','卡鲁_森遗迹(一般/石头野牛)'));
+
mob.push(new Array('石头野牛(强化)','','卡鲁_森遗迹(光石头野牛)'));
+
mob.push(new Array('石头犬','900','卡鲁_森遗迹(一般)'));
+
mob.push(new Array('石头犬(强化)','','卡鲁_森遗迹(发光石头犬)'));
+
mob.push(new Array('石头宝箱怪','','卡鲁_森遗迹(全般),迈兹平原遗迹(全般)'));
+
mob.push(new Array('小百眼巨人','2800','伦达(下级/上级),巴尔(最终)'));
+
mob.push(new Array('小石巨人','2000','塞尔(初级/BR)'));
+
mob.push(new Array('小石巨人','2448','菲欧纳(一般)'));
+
mob.push(new Array('小石巨人(强化)','3430','菲欧纳(中级1人)'));
+
mob.push(new Array('小洞穴巨人','2184','玛斯(上级)'));
+
mob.push(new Array('赛连','2864','伦达(赛连)'));
+
mob.push(new Array('死尸','2090','あの世(迪尔科内尔)'));
+
mob.push(new Array('黑暗骷髅','1286','巴里(艾斯拉斯)'));
+
mob.push(new Array('黑暗鼠人','1625','塞尔(上级)'));
+
mob.push(new Array('黑暗领主','1780','拉比(タルラークRP),阿贝鲁(女神),巴尔(最终)'));
+
mob.push(new Array('小浣熊','279','走廊,敦巴伦'));
+
mob.push(new Array('杀人蜂','1200','巴里(上级)'));
+
mob.push(new Array('沙漠龙','30000','卡皮峡谷(南/中央)'));
+
mob.push(new Array('德米里奇','9020','皮卡(一般)'));
+
mob.push(new Array('黄宝石甲虫','','伦迦_砂漠遗迹(黄宝石箭)'));
+
mob.push(new Array('宝箱怪','1066','伦达(一般/下级/上级/赛连/女神修复),皮卡(一般)'));
+
mob.push(new Array('洞穴巨人','1720','阿贝鲁'));
+
mob.push(new Array('马魔王(梦魇)','2620','克里尔(覚醒),阿贝鲁(红),巴尔(最终)'));
+
mob.push(new Array('新绿鬼魔','3950','巴里(上级3人用/无制限)'));
+
mob.push(new Array('新粉鬼魔','3990','巴里(上级2人用/3人用/无制限)'));
+
mob.push(new Array('新黑鬼魔','4140','巴里(上级无制限)'));
+
mob.push(new Array('新蓝鬼魔','4110','巴里(上级2人用/3人用/无制限)'));
+
mob.push(new Array('新白鬼魔','4140','巴里(上级无制限)'));
+
mob.push(new Array('诺(黄色/黒色)','1800','伦达(下级/赛连)'));
+
mob.push(new Array('骷髅诗人','1800','玛斯(上级)'));
+
mob.push(new Array('骷髅诗人(召唤)','','塞尔(上级无制限)'));
+
mob.push(new Array('怪物','3580','塞尔(上级),塞尔(BR)'));
+
mob.push(new Array('女妖精','9000','皮卡(下级)'));
+
mob.push(new Array('熊','','走廊'));
+
mob.push(new Array('粉色女妖','','拉比(上级无制限)'));
+
mob.push(new Array('火光羽','1097','凯欧岛,玛斯(上级),克里尔(一般/覚醒)'));
+
mob.push(new Array('石板战士','1800','発掘宝箱,迈兹平原遗迹(一般)'));
+
mob.push(new Array('发光石头翼魔','4000','迈兹平原遗迹(石头翼魔)'));
+
mob.push(new Array('飞剑','1097','菲欧纳(一般),巴里(下级/褐色/黒/艾斯拉斯/女神破壊),阿贝鲁(一般/绿/蓝/红/银/黒/女神/黑暗骑士),拉比(バトル蚂蚁ーナ)'));
+
mob.push(new Array('飞剑(骸骨)','1442','伦达(下级/上级)'));
+
mob.push(new Array('飞剑(黒色)','1168','伦达(一般/下级/上级/赛连/女神修复)'));
+
mob.push(new Array('褐色幽灵仆人','2600','伦迦_砂漠遗迹(守护者の遗迹1F)'));
+
mob.push(new Array('褐色监狱幽灵','','梅托斯峡谷'));
+
mob.push(new Array('褐色蜥蜴巫师','2800','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('黑暗巫师','1790','巴里(褐色),阿贝鲁(女神)'));
+
mob.push(new Array('黑暗剑士','3810','走廊'));
+
mob.push(new Array('黑色独翼鸟','500','卡皮峡谷,卡鲁森林,'));
+
mob.push(new Array('黑色幽灵仆人','2900','伦迦_砂漠遗迹(守护者の遗迹2F)'));
+
mob.push(new Array('黑色女妖','1410','拉比(一般)'));
+
mob.push(new Array('黑色女妖(强化)','4000','拉比(上级2人/无制限ソロ/无制限5~8人PT)'));
+
mob.push(new Array('黑暗战士','2362','走廊'));
+
mob.push(new Array('黑色蛇','','伦迦_砂漠遗迹(黄宝石箭)'));
+
mob.push(new Array('监狱飞剑','','梅托斯峡谷'));
+
mob.push(new Array('蓝色幽灵','5680','皮卡(一般)'));
+
mob.push(new Array('蓝色幽灵(强化)','6000','皮卡(下级)'));
+
mob.push(new Array('骷髅幽灵','1700','迈兹平原遗迹'));
+
mob.push(new Array('蓝色蛇','1400','伦迦_砂漠遗迹(紫水晶箭)'));
+
mob.push(new Array('蓝色监狱幽灵','','梅托斯峡谷'));
+
mob.push(new Array('蓝色鼠人','1200','塞尔(中级/黑暗骑士)'));
+
mob.push(new Array('蓝色蜥蜴巫师','3000','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('平原龙','','迈兹平原(北)'));
+
mob.push(new Array('发光石头死尸','','卡鲁_森遗迹(石头)'));
+
mob.push(new Array('翡翠装甲犬','','伦迦_砂漠遗迹(翡翠箭)'));
+
mob.push(new Array('狼人','1575','菲欧纳(一般/中级),巴里(下级),克里尔(一般/覚醒),阿贝鲁(一般/红/银/黒/女神/黑暗骑士)'));
+
mob.push(new Array('笨重翼魔','2900','阿贝鲁(绿/女神),巴尔(最终)'));
+
mob.push(new Array('发光石头死尸','','卡鲁_森遗迹(石头死尸)'));
+
mob.push(new Array('地狱犬','1826','玛斯(一般),阿贝鲁(女神)'));
+
mob.push(new Array('毒哥布林','641','塞尔(一般/黑暗骑士),巴里(一般/黒/修练生用/米斯特矿山/女神破壊),阿贝鲁(绿/女神)'));
+
mob.push(new Array('毒地精','876','玛斯(一般/上级/修练生用),阿贝鲁(女神)'));
+
mob.push(new Array('毒骷髅兵士','2554','塞尔(上级2人)'));
+
mob.push(new Array('口袋鼠','747','玛斯(一般)'));
+
mob.push(new Array('地狱战马','','梅托斯峡谷'));
+
mob.push(new Array('哈罗德(强化)','5000','皮卡(下级)'));
+
mob.push(new Array('哈罗德(一般)','4740','恐怖图书馆,皮卡(一般)'));
+
mob.push(new Array('白色独翼鸟','500','卡皮峡谷,卡鲁森林,フィリア(南东の海岸线)'));
+
mob.push(new Array('白色幽灵仆人','3200','伦迦_砂漠遗迹(守护者の遗迹3F)'));
+
mob.push(new Array('白色女妖','','拉比(上级无制限ソロ)'));
+
mob.push(new Array('骷髅幽灵','1800','迈兹平原遗迹'));
+
mob.push(new Array('白蛇','','伦迦_砂漠遗迹(翡翠箭)'));
+
mob.push(new Array('小地精(茶色/小)','','巴里(修练生用)'));
+
mob.push(new Array('小地精(茶色/大)','','巴里(修练生用)'));
+
mob.push(new Array('小地精(橙色)','','巴里(修练生用)'));
+
mob.push(new Array('宝箱怪','693','塞尔(初级/一般/黑暗骑士),拉比(一般),玛斯(一般/修练生用),菲欧纳(一般),巴里(一般/精霊/修练生用/米斯特矿山),克里尔(一般/覚醒)'));
+
mob.push(new Array('金属骷髅','1540','塞尔(一般/中级1人用/黑暗骑士),拉比(一般),阿贝鲁(女神)'));
+
mob.push(new Array('金属骷髅(装甲)','1814','塞尔(下级/中级2人/中级4人),拉比(下级),阿贝鲁(红/黒/女神)'));
+
mob.push(new Array('金属骷髅(装甲)','','拉比(上级)'));
+
mob.push(new Array('金属骷髅(笨重装甲)','1786','阿贝鲁(黒/女神)'));
+
mob.push(new Array('金属骷髅(召唤/装甲)','1800','塞尔(上级无制限)'));
+
mob.push(new Array('金属バード骷髅','2664','玛斯(上级)'));
+
mob.push(new Array('变狼狂(黄髪)','1840','阿贝鲁(蓝/女神),巴尔(最终)'));
+
mob.push(new Array('变狼狂(紫髪)','2010','巴尔(最终)'));
+
mob.push(new Array('变狼狂(蓝髪)','1945','阿贝鲁(中级2人),拉比(下级),阿贝鲁(蓝/女神),巴尔(最终)'));
+
mob.push(new Array('变狼狂(红髪)','1880','阿贝鲁(中级2人),拉比(下级),阿贝鲁(蓝/女神),巴尔(最终)'));
+
mob.push(new Array('雷光羽','1097','凯欧岛,克里尔(一般/覚醒)'));
+
mob.push(new Array('鼠人','849','塞尔(下级/中级),阿贝鲁(一般/绿/蓝/红/银/黒/女神/黑暗骑士)'));
+
mob.push(new Array('红色幽灵','6020','皮卡(一般)'));
+
mob.push(new Array('红色幽灵(强化)','6500','皮卡(下级)'));
+
mob.push(new Array('红色地精','1370','玛斯(上级)'));
+
mob.push(new Array('红色地精弓箭手','1834','玛斯(上级)'));
+
mob.push(new Array('红色女妖','2097','拉比(下级)'));
+
mob.push(new Array('红色女妖(强化)','4000','拉比(上级3人/无制限/无制限2~4人PT)'));
+
mob.push(new Array('红色骷髅','1274','拉比(一般),阿贝鲁(红/女神)'));
+
mob.push(new Array('红色骷髅(装甲)','1635','拉比(下级),阿贝鲁(红/黒/女神)'));
+
mob.push(new Array('红色骷髅(装甲)','','拉比(上级)'));
+
mob.push(new Array('红色骷髅(笨重装甲)','1526','阿贝鲁(黒/女神)'));
+
mob.push(new Array('红色骷髅(迷你)','1052','拉比(一般),玛斯(修练生用)'));
+
mob.push(new Array('红色骷髅船长','2200','伦达(上级)'));
+
mob.push(new Array('红色骷髅幽灵','1900','迈兹平原遗迹'));
+
mob.push(new Array('红色骷髅海盗','1800','伦达(上级/BR)'));
+
mob.push(new Array('红色骷髅海盗(大)','1800','伦达(上级/BR)'));
+
mob.push(new Array('红色监狱幽灵','','梅托斯峡谷'));
+
mob.push(new Array('巨大雷光羽','1850','拉比'));
+
mob.push(new Array('盗墓者(强化)','','皮卡(下级)'));
+
mob.push(new Array('盗墓者(一般)','4000','皮卡(一般)'));
+
mob.push(new Array('遗迹守护者(一般)','1600','伦迦_砂漠遗迹(一般)'));
+
mob.push(new Array('遗迹守护者(强化)','5000','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('遗迹守护马(一般)','1200','伦迦_砂漠遗迹(一般)'));
+
mob.push(new Array('遗迹守护马(强化)','3000','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('黄金尾猫鼬','','迈兹平原'));
+
mob.push(new Array('黄金森蜥蜴','','卡鲁森林'));
+
mob.push(new Array('牙が发光大肚蜘蛛','','卡鲁_森遗迹(石像蜘蛛的牙)'));
+
mob.push(new Array('奇怪石头小鬼','1500','卡鲁_森遗迹(一般/石头小鬼的××)'));
+
mob.push(new Array('奇怪石头死尸','','卡鲁_森遗迹(一般)'));
+
mob.push(new Array('奇怪石头野牛','1300','卡鲁_森遗迹(一般)'));
+
mob.push(new Array('奇怪石头犬','1300','卡鲁_森遗迹(一般)'));
+
mob.push(new Array('灰狼','400','初心者チュートリアル'));
+
mob.push(new Array('灰狼','570','迪尔科内尔,走廊,敦巴伦'));
+
mob.push(new Array('灰色狐狸','463','迪尔科内尔,走廊,敦巴伦,'));
+
mob.push(new Array('灰色老鼠','349','敦巴伦,塞尔(初级/一般/黑暗骑士),拉比(一般/下级),玛斯(一般/修练生用),菲欧纳(一般),克里尔(一般/覚醒),伦达(一般/下级/上级/女神修复)'));
+
mob.push(new Array('灰色监狱死尸','','梅托斯峡谷'));
+
mob.push(new Array('灰色狼人','1600','阿贝鲁(中级)'));
+
mob.push(new Array('灰色角コブラ','1400','洛佩斯砂漠'));
+
mob.push(new Array('灰色岩蝎子','1100','洛佩斯砂漠'));
+
mob.push(new Array('灰色尾猫鼬','1000','迈兹平原,穆游砂漠'));
+
mob.push(new Array('灰色足沙漠狐','1000','穆游砂漠'));
+
mob.push(new Array('骸骨狼','1112','(ドラゴン遗迹近辺),拉比(一般),伦达(一般/女神修复)'));
+
mob.push(new Array('骸骨狼(强化)','1600','拉比(上级)'));
+
mob.push(new Array('角が发光石头野牛','','卡鲁_森遗迹(石头野牛の角)'));
+
mob.push(new Array('角土豚','1100','迈兹平原'));
+
mob.push(new Array('褐色狐狸','265','迪尔科内尔,走廊,敦巴伦'));
+
mob.push(new Array('褐色狐狸','300','初心者チュートリアル'));
+
mob.push(new Array('褐色熊','1320','走廊,仙魔'));
+
mob.push(new Array('褐色鬼魔','594','巴里(下级/上级/精霊/褐色/艾斯拉斯),阿贝鲁(银/女神)'));
+
mob.push(new Array('褐色老鼠','279','塞尔(初级),阿贝鲁(女神)'));
+
mob.push(new Array('褐色鬣狗','1000','穆游砂漠'));
+
mob.push(new Array('褐色熊','1802','敦巴伦,,仙魔'));
+
mob.push(new Array('褐蛇','591','塞尔(下级/中级),菲欧纳(一般/中级),克里尔(一般/覚醒),阿贝鲁(一般/绿/红/银/女神/黑暗骑士)'));
+
mob.push(new Array('褐色遗迹翼魔','2800','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('褐色砂漠熊','','伦迦砂漠'));
+
mob.push(new Array('褐色森蘑菇蜘蛛','900','卡鲁森林'));
+
mob.push(new Array('褐色森蜥蜴','1000','迈兹平原,卡鲁森林'));
+
mob.push(new Array('褐色足沙漠狐','800','卡皮峡谷,穆游砂漠(东部/南部)'));
+
mob.push(new Array('镰蜘蛛','1003','塞尔(下级/中级),巴里(下级/褐色/艾斯拉斯),阿贝鲁(一般/绿/银/黒/女神/黑暗骑士)'));
+
mob.push(new Array('吸血蝙蝠','1232','巴里(一般/下级/精霊/褐色/黒/修练生用/米斯特矿山/艾斯拉斯/女神破壊),阿贝鲁(一般/绿/女神/黑暗骑士),皮卡(一般/下级)'));
+
mob.push(new Array('巨大熊','3074','走廊'));
+
mob.push(new Array('巨大蜘蛛','1688','阿贝鲁(一般/下级/中级)'));
+
mob.push(new Array('巨大蝙蝠','1070','阿贝鲁(下级)'));
+
mob.push(new Array('巨大豺狼','1200','菲欧纳(中级)'));
+
mob.push(new Array('巨大骷髅','1298','玛斯(一般)'));
+
mob.push(new Array('巨大黄金森蘑菇蜘蛛','','卡鲁森林'));
+
mob.push(new Array('巨大黒狼','2680','迪尔科内尔'));
+
mob.push(new Array('巨大黒蜘蛛','3180','阿贝鲁(中级4人)'));
+
mob.push(new Array('巨大黒蜘蛛','3470','阿贝鲁(中级1人)'));
+
mob.push(new Array('巨大小角猪','','迈兹平原'));
+
mob.push(new Array('巨大森老鼠','910','菲欧纳(中级)'));
+
mob.push(new Array('巨大红蜘蛛','3180','阿贝鲁(中级4人)'));
+
mob.push(new Array('巨大红蜘蛛','3430','阿贝鲁(下级/中级2人)'));
+
mob.push(new Array('巨大大角猪','','迈兹平原'));
+
mob.push(new Array('巨大白狼','2529','迪尔科内尔'));
+
mob.push(new Array('巨大白蜘蛛','3350','阿贝鲁(中级2人/中级4人)'));
+
mob.push(new Array('巨大白熊','','仙魔平原'));
+
mob.push(new Array('犬','483','迪尔科内尔,走廊,敦巴伦,イメンマハ,迈兹平原'));
+
mob.push(new Array('肩饰りが发光石头翼魔','','迈兹平原遗迹(石头翼魔の肩饰り)'));
+
mob.push(new Array('肩饰りが发光石头死尸','','卡鲁_森遗迹(石头死尸の肩饰り)'));
+
mob.push(new Array('优秀小鬼','536','巴里(一般)'));
+
mob.push(new Array('发光石头小鬼','','卡鲁_森遗迹(发光石头小鬼)'));
+
mob.push(new Array('发光石头翼魔','','迈兹平原遗迹(发光石头翼魔)'));
+
mob.push(new Array('发光石头死尸','','卡鲁_森遗迹(发光石头死尸の石像)'));
+
mob.push(new Array('发光石头野牛','2600','卡鲁_森遗迹(发光石头野牛)'));
+
mob.push(new Array('发光石头犬','','卡鲁_森遗迹(发光石头犬)'));
+
mob.push(new Array('黒犰狳','400','伦迦砂漠'));
+
mob.push(new Array('黒狼','705','迪尔科内尔'));
+
mob.push(new Array('黒熊老鼠','1000','伦达(上级/赛连),皮卡(一般)'));
+
mob.push(new Array('黒蜘蛛','670','塞尔(一般/黑暗骑士),玛斯(一般/修练生用),菲欧纳(一般),巴里(一般/黒/修练生用/米斯特矿山),克里尔(一般/覚醒),伦达(一般/女神修复),阿贝鲁(一般/绿/黑暗骑士)'));
+
mob.push(new Array('黒恶狼','933','走廊'));
+
mob.push(new Array('黒小浣熊','1284','敦巴伦'));
+
mob.push(new Array('黒色沙漠熊','1900','穆游砂漠,卡鲁森林'));
+
mob.push(new Array('黒土豚','700','山脉'));
+
mob.push(new Array('黒老鼠','278','阿贝鲁(一般/绿/红/黑暗骑士)'));
+
mob.push(new Array('黒熊','2304','敦巴伦,,仙魔'));
+
mob.push(new Array('黒监狱死尸','','梅托斯峡谷'));
+
mob.push(new Array('黒蛇','1400','塞尔(中级)'));
+
mob.push(new Array('黒木乃伊仆人','3000','伦迦_砂漠遗迹(守护者の遗迹2F)'));
+
mob.push(new Array('黒豪猪','500','伦迦砂漠'));
+
mob.push(new Array('黒遗迹翼魔','3300','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('黒砂蝎子','750','伦迦砂漠'));
+
mob.push(new Array('黒砂漠熊','','伦迦砂漠'));
+
mob.push(new Array('黒砂漠蜘蛛','1500','穆游砂漠(日时计付近)'));
+
mob.push(new Array('黒耳食蚁兽','900','卡鲁森林'));
+
mob.push(new Array('黒尾猫鼬','1300','迈兹平原'));
+
mob.push(new Array('黒森蘑菇蜘蛛','1900','卡鲁森林'));
+
mob.push(new Array('黒森蜥蜴','1500','卡鲁森林'));
+
mob.push(new Array('黒足沙漠狐','1700','穆游砂漠'));
+
mob.push(new Array('砂蝙蝠','375','阿贝鲁(初级/一般),阿贝鲁(一般/绿/红/银/女神/黑暗骑士)'));
+
mob.push(new Array('沙漠千足虫','650','エランス渓谷,フィリア(东)'));
+
mob.push(new Array('再次站立的石头死尸','','迈兹平原遗迹(发光石头翼魔)'));
+
mob.push(new Array('山犬','593','あの世(迪尔科内尔)'));
+
mob.push(new Array('变异蚯蚓','','巴里(上级)'));
+
mob.push(new Array('刺蜘蛛','1190','塞尔(下级),拉比(下级),巴里(下级/艾斯拉斯),阿贝鲁(一般/蓝/红/银/女神/黑暗骑士)'));
+
mob.push(new Array('紫水晶甲虫','1300','伦迦_砂漠遗迹(紫水晶箭)'));
+
mob.push(new Array('雌鶏','100','迪尔科内尔,走廊,敦巴伦,イメンマハ,迈兹平原'));
+
mob.push(new Array('牙齿发光石头野牛','','卡鲁_森遗迹(石头野牛の歯)'));
+
mob.push(new Array('牙齿发光石头犬','','卡鲁_森遗迹(石头犬の歯)'));
+
mob.push(new Array('耳朵发光石头小鬼','','卡鲁_森遗迹(石头小鬼の耳)'));
+
mob.push(new Array('耳朵发光石头犬','','卡鲁_森遗迹(石头犬の耳)'));
+
mob.push(new Array('缟鬣狗','1044','穆游砂漠'));
+
mob.push(new Array('召唤翼魔','1071','阿贝鲁(女神)'));
+
mob.push(new Array('小翡翠甲虫','700','伦迦_砂漠遗迹(一般)'));
+
mob.push(new Array('小蓝色蛇','1000','伦迦_砂漠遗迹一般'));
+
mob.push(new Array('小肺鱼','950','伦迦砂漠'));
+
mob.push(new Array('小白蜘蛛','189','阿贝鲁(初级/一般),阿贝鲁(蓝/红/女神)'));
+
mob.push(new Array('小野老鼠','160','阿贝鲁(初级/一般),阿贝鲁(蓝)'));
+
mob.push(new Array('小角猪','1100','ヌベス山脉'));
+
mob.push(new Array('小耳土豚','','ケルラ港(北)'));
+
mob.push(new Array('尾巴发光石头野牛','','卡鲁_森遗迹(石头野牛の尾)'));
+
mob.push(new Array('尾巴发光石头犬','','卡鲁_森遗迹(石头犬の尾)'));
+
mob.push(new Array('森林野猪','1160','菲欧纳(中级)'));
+
mob.push(new Array('水玉模様砂漠蜘蛛','1900','穆游砂漠(北东部/南西部)'));
+
mob.push(new Array('正体不明仙人掌蜥蜴','2200','卡皮峡谷高台'));
+
mob.push(new Array('蓝狼','913','阿贝鲁(下级)'));
+
mob.push(new Array('蓝熊','1604','阿贝鲁(下级/中级)'));
+
mob.push(new Array('蓝狼人','1600','菲欧纳(中级)'));
+
mob.push(new Array('蓝蛇','812','塞尔(下级/中级),菲欧纳(一般/中级),克里尔(一般/覚醒),阿贝鲁(一般/绿/红/银/黒/女神/黑暗骑士)'));
+
mob.push(new Array('蓝角コブラ','1600','伦迦砂漠'));
+
mob.push(new Array('蓝黒蜘蛛','1005','阿贝鲁(下级)'));
+
mob.push(new Array('蓝砂蝎子','650','伦迦砂漠'));
+
mob.push(new Array('蓝尾猫鼬','700','迈兹平原'));
+
mob.push(new Array('蓝森蘑菇蜘蛛','1700','卡鲁森林'));
+
mob.push(new Array('蓝足沙漠狐','1300','穆游砂漠(北东部)'));
+
mob.push(new Array('红狐狸','336','迪尔科内尔,走廊,敦巴伦,,モルバアイル'));
+
mob.push(new Array('红熊','1552','走廊,敦巴伦,,仙魔,菲欧纳(一般),克里尔(一般/覚醒)'));
+
mob.push(new Array('红蜘蛛','849','迪尔科内尔,敦巴伦,阿贝鲁,塞尔(一般/黑暗骑士),玛斯(一般/修练生用),菲欧纳(一般),巴里(一般/精霊/黒/修练生用/米斯特矿山/女神破壊),克里尔(一般/覚醒),伦达(一般/女神修复)'));
+
mob.push(new Array('红老鼠','1360','塞尔(上级)'));
+
mob.push(new Array('红熊','2072','敦巴伦,菲欧纳(一般),克里尔(一般/覚醒)'));
+
mob.push(new Array('红木乃伊仆人','2500','伦迦_砂漠遗迹(守护者の遗迹1F)'));
+
mob.push(new Array('红角コブラ','1800','洛佩斯砂漠'));
+
mob.push(new Array('红褐色砂漠熊','','伦迦砂漠'));
+
mob.push(new Array('红镰蜘蛛','1660','塞尔(上级)'));
+
mob.push(new Array('红黒蜘蛛','910','阿贝鲁(下级/中级)'));
+
mob.push(new Array('红黒熊','1570','菲欧纳(中级)'));
+
mob.push(new Array('红黒豪猪','','伦迦砂漠'));
+
mob.push(new Array('红黒镰蜘蛛','1600','塞尔(中级/黑暗骑士)'));
+
mob.push(new Array('红砂蝎子','550','伦迦砂漠'));
+
mob.push(new Array('红刺蜘蛛','1805','塞尔(上级)'));
+
mob.push(new Array('红森蘑菇蜘蛛','1100','卡鲁森林'));
+
mob.push(new Array('红足沙漠狐','900','穆游砂漠(北部),伦迦砂漠(中央)'));
+
mob.push(new Array('足发光大肚蜘蛛','','卡鲁_森遗迹(石像蜘蛛的足)'));
+
mob.push(new Array('大角猪','1500','ヌベス山脉'));
+
mob.push(new Array('大耳食蚁兽','1100','卡鲁森林'));
+
mob.push(new Array('大耳土豚','600','ヌベス山脉'));
+
mob.push(new Array('短い鬣鬣狗','1700','穆游砂漠'));
+
mob.push(new Array('长い鬣鬣狗','1900','穆游砂漠'));
+
mob.push(new Array('爪が发光石头犬','','卡鲁_森遗迹(石头犬の爪)'));
+
mob.push(new Array('蹄子发光石头野牛','','卡鲁_森遗迹(石头野牛の蹄)'));
+
mob.push(new Array('盗贼哥布林','1134','敦巴伦'));
+
mob.push(new Array('盗贼地精','857','敦巴伦,'));
+
mob.push(new Array('透明小鬼','1044','克里尔(一般/覚醒)'));
+
mob.push(new Array('洞窟玛斯ク哥布林','900','蚂蚁地狱'));
+
mob.push(new Array('洞窟ヤスデ','740','蚂蚁地狱'));
+
mob.push(new Array('洞窟黄色蝙蝠','520','蚂蚁地狱'));
+
mob.push(new Array('洞窟灰色蝙蝠','620','蚂蚁地狱'));
+
mob.push(new Array('洞窟白蝙蝠','420','蚂蚁地狱'));
+
mob.push(new Array('毒针岩蝎子','1700','洛佩斯砂漠'));
+
mob.push(new Array('毒针砂蝎子','950','伦迦砂漠'));
+
mob.push(new Array('毒袋を持つ大肚蜘蛛','','卡鲁_森遗迹(石像蜘蛛的毒袋)'));
+
mob.push(new Array('乳牛','180','敦巴伦,走廊,イメンマハ,ケルラ港(北),迈兹平原'));
+
mob.push(new Array('肺鱼','1250','伦迦砂漠'));
+
mob.push(new Array('白犰狳','500','エランス渓谷'));
+
mob.push(new Array('白狼','829','迪尔科内尔'));
+
mob.push(new Array('白狼(大)','','拉比(バトル蚂蚁ーナ)'));
+
mob.push(new Array('白食蚁兽','','卡鲁森林'));
+
mob.push(new Array('白熊','','拉比(バトル蚂蚁ーナ)'));
+
mob.push(new Array('白蜘蛛','200','初心者チュートリアル'));
+
mob.push(new Array('白蜘蛛','201','迪尔科内尔,敦巴伦,イメンマハ'));
+
mob.push(new Array('白蜘蛛','301','阿贝鲁,阿贝鲁(蓝/女神)'));
+
mob.push(new Array('白恶狼','1015','走廊,'));
+
mob.push(new Array('白色沙漠熊','1700','穆游砂漠,卡鲁森林'));
+
mob.push(new Array('白监狱死尸','','梅托斯峡谷'));
+
mob.push(new Array('白蛇','1086','塞尔(下级/中级),菲欧纳(一般/中级),克里尔(一般/覚醒),阿贝鲁(一般/绿/红/银/黒/女神/黑暗骑士)'));
+
mob.push(new Array('白木乃伊仆人','3500','伦迦_砂漠遗迹(守护者の遗迹3F)'));
+
mob.push(new Array('白遗迹翼魔','3800','伦迦_砂漠遗迹(守护者)'));
+
mob.push(new Array('白岩蝎子','1300','洛佩斯砂漠'));
+
mob.push(new Array('白砂漠熊','','伦迦砂漠'));
+
mob.push(new Array('白砂漠蜘蛛','1300','穆游砂漠(北部)'));
+
mob.push(new Array('白耳食蚁兽','800','卡鲁森林'));
+
mob.push(new Array('白缟砂漠蜘蛛','2100','穆游砂漠(北东部/南西部)'));
+
mob.push(new Array('白尾猫鼬','800','迈兹平原,伦迦砂漠'));
+
mob.push(new Array('白森蜥蜴','1300','卡鲁森林'));
+
mob.push(new Array('髪饰りが发光石头死尸','','卡鲁_森遗迹(石头死尸の髪饰り)'));
+
mob.push(new Array('鼻が发光石头小鬼','','卡鲁_森遗迹(石头小鬼の鼻)'));
+
mob.push(new Array('宝石が发光石头小鬼','','卡鲁_森遗迹(石头小鬼の宝石)'));
+
mob.push(new Array('亡霊砂漠ハンター(强)','','伦迦砂漠,蚂蚁地狱'));
+
mob.push(new Array('亡霊砂漠ハンター(弱)','','伦迦砂漠,蚂蚁地狱'));
+
mob.push(new Array('亡霊砂漠戦士(强)','1300','伦迦砂漠,蚂蚁地狱'));
+
mob.push(new Array('亡霊砂漠戦士(弱)','800','伦迦砂漠,蚂蚁地狱'));
+
mob.push(new Array('帽子が发光石头小鬼','','卡鲁_森遗迹(石头小鬼の帽子)'));
+
mob.push(new Array('帽子饰りが发光石头小鬼','','卡鲁_森遗迹(石头小鬼の帽子饰り)'));
+
mob.push(new Array('北极狐狸','123','クリス玛斯フィールド'));
+
mob.push(new Array('眼睛发光石头死尸','','卡鲁_森遗迹(石头死尸の目)'));
+
mob.push(new Array('野老鼠','341','阿贝鲁,阿贝鲁(一般/绿/蓝/黒/女神/黑暗骑士),拉比(タルラークRP)'));
+
mob.push(new Array('野生鸵鸟','695','迈兹平原,穆游砂漠'));
+
mob.push(new Array('野生马','1300','迈兹平原,穆游砂漠'));
+
mob.push(new Array('雄鶏','150','迪尔科内尔,走廊,敦巴伦,イメンマハ,迈兹平原'));
+
mob.push(new Array('小哥布林','550','塞尔(初级)'));
+
mob.push(new Array('小哥布射手','580','塞尔(初级)'));
+
mob.push(new Array('小仙人掌蜥蜴','1500','穆游砂漠'));
+
mob.push(new Array('小小浣熊','46','走廊,精霊の森'));
+
 
+
mob.push(new Array('小毒哥布林','600','塞尔(初级)'));
+
mob.push(new Array('小灰色犰狳','200','フィリア(南),伦迦砂漠'));
+
mob.push(new Array('小灰色犰狳','85','エルフチュートリアルフィールド'));
+
mob.push(new Array('小灰色狐狸','308','迪尔科内尔,走廊,敦巴伦,'));
+
mob.push(new Array('小灰色小浣熊','101',',敦巴伦'));
+
mob.push(new Array('小灰色尾猫鼬','','迈兹平原,伦迦砂漠'));
+
mob.push(new Array('小褐色狐狸','116','迪尔科内尔,走廊,敦巴伦'));
+
mob.push(new Array('小褐色恶狼','560','迪尔科内尔,走廊,敦巴伦,オスナサイル,'));
+
mob.push(new Array('小褐色熊','1272','敦巴伦,,仙魔'));
+
mob.push(new Array('小褐色豪猪','250','伦迦砂漠'));
+
mob.push(new Array('小褐色尾猫鼬','500','ヌベス山脉,伦迦砂漠'));
+
mob.push(new Array('小褐色足沙漠狐','116','伦迦砂漠'));
+
mob.push(new Array('小巨大蜘蛛','335','阿贝鲁(初级)'));
+
mob.push(new Array('小黒犰狳','250','フィリア(南),伦迦砂漠'));
+
mob.push(new Array('小黒恶狼','814','走廊'));
+
mob.push(new Array('小黒小浣熊','796','敦巴伦'));
+
mob.push(new Array('小黒色沙漠熊','1300','ヌベス山脉,卡鲁森林'));
+
mob.push(new Array('小黒土豚','500','ヌベス山脉'));
+
mob.push(new Array('小黒熊','1702','敦巴伦,,仙魔'));
+
mob.push(new Array('小黒豪猪','300','伦迦砂漠'));
+
mob.push(new Array('小沙漠千足虫','450','エランス渓谷,フィリア(东)'));
+
mob.push(new Array('小小角猪','700','ヌベス山脉'));
+
mob.push(new Array('小小耳土豚','','ケルラ港(北)'));
+
mob.push(new Array('小红狐狸','271','迪尔科内尔,走廊,敦巴伦,'));
+
mob.push(new Array('小红蜘蛛','303','阿贝鲁(初级)'));
+
mob.push(new Array('小红熊','1420','敦巴伦,菲欧纳(一般),克里尔(一般/覚醒)'));
+
mob.push(new Array('小红黒豪猪','400','伦迦砂漠'));
+
mob.push(new Array('小大角猪','900','ヌベス山脉'));
+
mob.push(new Array('小大耳土豚','400','ヌベス山脉'));
+
mob.push(new Array('小洞窟ヤスデ','540','蚂蚁地狱'));
+
mob.push(new Array('小白犰狳','300','フィリア(南),伦迦砂漠'));
+
mob.push(new Array('小白恶狼','857','走廊,'));
+
mob.push(new Array('小白色沙漠熊','1000','ヌベス山脉,卡鲁森林,エランス峡谷(北侧)'));
+
mob.push(new Array('小白沙漠狐(小)','','穆游砂漠'));
+
mob.push(new Array('小白沙漠狐(大)','','穆游砂漠'));
+
mob.push(new Array('小白尾猫鼬','700','迈兹平原,伦迦砂漠'));
+
mob.push(new Array('小鬣土豚','','ヌベス山脉'));
+
mob.push(new Array('羊','130','迪尔科内尔,走廊,敦巴伦,イメンマハ,迈兹平原'));
+
mob.push(new Array('羊狼','1539','オスナサイル'));
+
mob.push(new Array('绿鬼魔','1113','巴里(下级/上级/褐色/艾斯拉斯),菲欧纳(一般/中级),克里尔(一般/覚醒),阿贝鲁(银/黒/女神)'));
+
mob.push(new Array('绿蛇','1850','塞尔(上级)'));
+
mob.push(new Array('绿角コブラ','1200','伦迦砂漠'));
+
mob.push(new Array('绿森蜥蜴','800','迈兹平原,卡鲁森林'));
+
mob.push(new Array('古老的遗迹宝箱怪','','伦迦_砂漠遗迹(一般)'));
+
mob.push(new Array('古老的宝箱怪','281','阿贝鲁(初级/一般),阿贝鲁(蓝/红/银/女神)'));
+
mob.push(new Array('肚子发光大肚蜘蛛','','卡鲁_森遗迹(石像蜘蛛的壶)'));
+
mob.push(new Array('铗发光大肚蜘蛛','','卡鲁_森遗迹(石像蜘蛛的铗)'));
+
mob.push(new Array('鬣食蚁兽','1500','卡鲁森林'));
+
mob.push(new Array('鬣土豚','900','迈兹平原'));
+
 
+
//mob.push(new Array('ナオ','0',''));
+
//mob.push(new Array('百眼巨人(菲欧纳中级4人3阶)','3245',''));
+
//mob.push(new Array('野猪','1160',''));
+
//mob.push(new Array('石巨人(塞尔下级)','2758',''));
+
//mob.push(new Array('石巨人(塞尔中级)','3548',''));
+
//mob.push(new Array('女妖クリステル','1240',''));
+
//mob.push(new Array('すごく强そうな褐色熊','2074',''));
+
//mob.push(new Array('石头玛斯ク','1000',''));
+
mob.push(new Array('紫水晶石巨人','2400','伦迦_砂漠遗迹(紫水晶箭)'));
+
//mob.push(new Array('翡翠マジック石巨人','','伦迦_砂漠遗迹(翡翠箭)'));
+
//mob.push(new Array('黄宝石マジック石巨人','','伦迦_砂漠遗迹(黄宝石箭)'));
+
//mob.push(new Array('白熊','2228',''));
+
 
+
mob.push(new Array('神秘箭石巨人','1800','伦迦_砂漠遗迹(守护者の遗迹)'));
+
 
+
mob.push(new Array('野犬','1000','ヌベス山脉'));
+
mob.push(new Array('黄色拉玛','750','ヌベス山脉'));
+
mob.push(new Array('白头拉玛','850','ヌベス山脉'));
+
mob.push(new Array('褐色山羊','790','ヌベス山脉'));
+
mob.push(new Array('白山羊','1100','ヌベス山脉'));
+
mob.push(new Array('红猞猁','1100','ヌベス山脉'));
+
mob.push(new Array('白猞猁','1300','ヌベス山脉'));
+
mob.push(new Array('arzusyuki','9999',''));
+
 
+
mob.sort(array_sort);
+
 
+
function init() {
+
if (!document.all) {
+
_state = document.getElementById('_state');
+
_skill = document.getElementById('_skill');
+
_strength = document.getElementById('_strength');
+
Life = document.getElementById('Life');
+
Mana = document.getElementById('Mana');
+
Stamina = document.getElementById('Stamina');
+
Str = document.getElementById('Str');
+
Int = document.getElementById('Int');
+
Dex = document.getElementById('Dex');
+
Will = document.getElementById('Will');
+
Luck = document.getElementById('Luck');
+
Revise = document.getElementById('Revise');
+
Boss = document.getElementById('Boss');
+
Awful = document.getElementById('Awful');
+
Strong = document.getElementById('Strong');
+
Normal = document.getElementById('Normal');
+
Weak = document.getElementById('Weak');
+
Weakest = document.getElementById('Weakest');
+
}
+
}
+
 
+
function main() {
+
LoadCheckBox();
+
setBase();
+
setSkill();
+
setStrength();
+
enemy();
+
}
+
 
+
function array_sort(a,b) {
+
a = a[1] ? eval(a[1]) : 0;
+
b = b[1] ? eval(b[1]) : 0;
+
return a-b;
+
}
+
 
+
function getBase() {
+
var a = Life.value * 1 + Mana.value * 0.5 + Stamina.value * 0.5;
+
var b = Str.value * 1 + Int.value * 0.2 + Dex.value * 0.1 + Will.value * 0.5 + Luck.value * 0.1;
+
return a+b;
+
}
+
 
+
function getSkill() {
+
var a = b = 0;
+
for (var i=0;i<aSkill.length;i++)
+
if (a < document.getElementById(aSkill[i]).value) {
+
b = a;
+
a = eval(document.getElementById(aSkill[i]).value);
+
}
+
else if (document.getElementById(aSkill[i]).value > b)
+
b = eval(document.getElementById(aSkill[i]).value);
+
return a+b/2;
+
}
+
 
+
function setBase() {
+
_state.value = getBase();
+
}
+
 
+
function setSkill() {
+
for (var i=0;i<aSkill.length;i++)
+
document.getElementById(aSkill[i]+'_').value = document.getElementById(aSkill[i]).value;
+
_skill.value = getSkill();
+
}
+
 
+
function setStrength() {
+
_strength.value = eval(_state.value) + eval(_skill.value) + eval(Revise.value);
+
}
+
 
+
function load() {
+
main();
+
}
+
 
+
function reset() {
+
for (var i=0;i<aState.length;i++)
+
document.getElementById(aState[i]).value = 0;
+
for (var i=0;i<aSkill.length;i++)
+
document.getElementById(aSkill[i]).selectedIndex = 0;
+
for (var i=0;i<aMap.length-1;i++)
+
document.getElementById(aMap[i]).checked = true;
+
for (var i=0;i<aDisplay.length;i++)
+
document.getElementById(aDisplay[i]).style.display = 'block';
+
document.getElementById('map_disp').checked = false;
+
Revise.value = 0;
+
setBase();
+
setSkill();
+
setStrength();
+
enemy();
+
}
+
 
+
function enemy() {
+
var nodata = '满足条件的怪物不存在~';
+
var szBoss = '';
+
var szAwful = '';
+
var szStrong = '';
+
var szNormal = '';
+
var szWeak = '';
+
var szWeakest = '';
+
var mob = seach();
+
for (var i=0;i<mob.length;i++) {
+
var html = mob[i][gName];
+
if (document.getElementById('map_disp').checked)
+
html += '<span class="map"> (' + mob[i][gMap].replace(/_/,"") + ')</span>';
+
html += '<span class="pow"> (' + mob[i][gPow] + ')</span>';
+
html += '<br>';
+
if (mob[i][gPow] == '')
+
;
+
else if (mob[i][gPow] >= _strength.value*3)
+
szBoss += html;
+
else if (mob[i][gPow] >= _strength.value*2)
+
szAwful += html;
+
else if (mob[i][gPow] >= _strength.value*1.4)
+
szStrong += html;
+
else if (mob[i][gPow] >= _strength.value*1)
+
szNormal += html;
+
else if (mob[i][gPow] >= _strength.value*0.8)
+
szWeak += html;
+
else
+
szWeakest += html;
+
}
+
Boss.innerHTML = szBoss == '' ? nodata : szBoss;
+
Awful.innerHTML = szAwful == '' ? nodata : szAwful;
+
Strong.innerHTML = szStrong == '' ? nodata : szStrong;
+
Normal.innerHTML = szNormal == '' ? nodata : szNormal;
+
Weak.innerHTML = szWeak == '' ? nodata : szWeak;
+
Weakest.innerHTML = szWeakest == '' ? nodata : szWeakest;
+
}
+
 
+
function SaveCheckBox() {
+
var aCookieState = new Array();
+
for (var i=0;i<aState.length;i++)
+
aCookieState[i] = document.getElementById(aState[i]).value;
+
setCookie('State',aCookieState.join(','),gCookieSaveDays);
+
 
+
var aCookieSkill = new Array();
+
for (var i=0;i<aSkill.length;i++)
+
aCookieSkill[i] = document.getElementById(aSkill[i]).selectedIndex;
+
setCookie('Skill',aCookieSkill.join(','),gCookieSaveDays);
+
 
+
var aCookieMap = new Array();
+
for (var i=0;i<aMap.length;i++)
+
aCookieMap[i] = document.getElementById(aMap[i]).checked;
+
setCookie('Map',aCookieMap.join(','),gCookieSaveDays);
+
 
+
var aCookieDisplay = new Array();
+
for (var i=0;i<aDisplay.length;i++)
+
aCookieDisplay[i] = document.getElementById(aDisplay[i]).style.display;
+
setCookie('Display',aCookieDisplay.join(','),gCookieSaveDays);
+
 
+
setCookie('Revise',Revise.value,gCookieSaveDays);
+
}
+
 
+
function LoadCheckBox() {
+
var aCookieState = getCookie('State').split(',');
+
for (var i=0;i<aCookieState.length;i++)
+
if (aCookieState[i] != '')
+
document.getElementById(aState[i]).value = aCookieState[i];
+
 
+
var aCookieSkill = getCookie('Skill').split(',');
+
for (var i=0;i<aCookieSkill.length;i++)
+
if (aCookieSkill[i] != '')
+
document.getElementById(aSkill[i]).selectedIndex = aCookieSkill[i];
+
 
+
var aCookieMap = getCookie('Map').split(',');
+
if (aCookieMap != '')
+
for (var i=0;i<aCookieMap.length;i++)
+
document.getElementById(aMap[i]).checked = (aCookieMap[i] == 'true');
+
 
+
var aCookieDisplay = getCookie('Display').split(',');
+
if (aCookieDisplay != '')
+
for (var i=0;i<aCookieDisplay.length;i++)
+
document.getElementById(aDisplay[i]).style.display = aCookieDisplay[i] == "none" ? "none" : "block";
+
 
+
var revise = getCookie('Revise');
+
if (revise != '') Revise.value = revise;
+
}
+
 
+
function seach() {
+
var aKeyword = new Array();
+
for (var i=0;i<aMap.length;i++)
+
if (document.getElementById(aMap[i]).checked)
+
aKeyword = aKeyword.concat(document.getElementById(aMap[i]).value.split(","));
+
 
+
var aHitList = new Array();
+
for (var i=0;i<mob.length;i++)
+
if (mob[i][gPow])
+
for (var j=0;j<aKeyword.length;j++)
+
if (mob[i][gMap].match(aKeyword[j])) {
+
aHitList.push(mob[i]);
+
break;
+
}
+
return aHitList;
+
}
+
 
+
function lyDisplay(name) {
+
document.getElementById(name).style.display = document.getElementById(name).style.display == "none" ? "block" : "none";
+
}
+
-->
+
</script>
+
<link rel="stylesheet" type="text/css" href="http://img.shinobi.jp/tadaima/tdftad.css" /></head>
+
<body onLoad="init();main();">
+
<table>
+
<tr>
+
<td rowspan="2" valign="top">
+
 
+
<table>
+
<tr><td>战斗力</td><td><input type="text" size="3" id="Life" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Mana" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Stamina" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Str" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Int" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Dex" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Will" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="3" id="Luck" value="0" onChange="setBase();setStrength();enemy();">
+
<input type="hidden" size="5" id="Revise" value="0" onChange="setStrength();enemy();"></td><td>&nbsp;&nbsp;&nbsp;输入需要查询的战斗力,然后点击一下空白区域~</td></tr>
+
</table>
+
+
 
+
</table>
+
 
+
</td>
+
</tr>
+
<tr>
+
<td align="right" valign="bottom">
+
</td>
+
</tr>
+
<tr><td colspan="4">
+
<table width="100%" border="0" cellpadding="0" cellspacing="0"><tr><td>
+
<table style="visibility:hidden"><tr>
+
 
+
<td>能力値</td><td><input type="text" size="4" id="_state" value="0" readonly class="disp"></td>
+
<td>スキル</td><td><input type="text" size="4" id="_skill" value="0" readonly class="disp"></td>
+
<td>戦闘力</td><td><input type="text" size="4" id="_strength" value="0" readonly class="disp"></td>
+
</tr></table>
+
</td><td align="right">
+
<table border="0" cellpadding="0" cellspacing="0" style="visibility:hidden"><tr>
+
<td><input onClick="enemy();" type="checkbox" id="map_disp"></td><td>出现场所表示&nbsp;&nbsp;</td>
+
 
+
<td><input onClick="enemy();" type="checkbox" id="map_uf" value="シドスネッター,迪尔科内尔,精霊の森,走廊,敦巴伦,,オスナサイル,仙魔平原,イメンマハ,凯欧岛,モルバアイル,あの世,クリス玛斯フィールド" checked></td><td>ウルラF</td>
+
<td><input onClick="enemy();" type="checkbox" id="map_ud" value="阿贝鲁,塞尔,拉比,玛斯,菲欧纳,巴里,克里尔,伦达,皮卡,阿贝鲁,バオル,恐怖图书馆,初心者チュートリアル" checked></td><td>ウルラD</td>
+
<td><input onClick="enemy();" type="checkbox" id="map_if" value="ケルラ港,ヌベス山脉,迈兹平原,卡皮峡谷,穆游砂漠,卡鲁森林,フィリア,エランス渓谷,伦迦砂漠,蚂蚁地狱,洛佩斯砂漠,ナレス高原,梅托斯峡谷,エルフチュートリアルフィールド,発掘宝箱,巴雷斯,バルバ盆地,セルラ海岸,レウス川,ルナイ渓谷,シルバ森,地下トンネル,ソレア" checked></td><td>イリアF</td>
+
<td><input onClick="enemy();" type="checkbox" id="map_id" value="卡鲁_森遗迹,迈兹_平原遗迹,伦迦_砂漠遗迹,パルー遗迹" checked></td><td>イリアD</td>
+
</tr></table>
+
</td></tr></table>
+
</td></tr>
+
 
+
</table>
+
 
+
<table cellspacing="3">
+
<!--
+
<tr>
+
<td class="list"><div class="cate" onclick="lyDisplay('Boss')">boss (3.0 ~ ∞)</div><div id="Boss" class="rank boss"></div></td>
+
<td class="list"><div class="cate" onclick="lyDisplay('Awful')">awful (2.0 ~ 3.0)</div><div id="Awful" class="rank awful"></div></td>
+
<td class="list"><div class="cate" onclick="lyDisplay('Strong')">strong (1.4 ~ 2.0)</div><div id="Strong" class="rank strong"></div></td>
+
</tr>
+
<tr>
+
<td class="list"><div class="cate" onclick="lyDisplay('Normal')">normal (1.0 ~ 1.4)</div><div id="Normal" class="rank normal"></div></td>
+
<td class="list"><div class="cate" onclick="lyDisplay('Weak')">weak (0.8 ~ 1.0)</div><div id="Weak" class="rank weak"></div></td>
+
<td class="list"><div class="cate" onclick="lyDisplay('Weakest')">weakest (0.0 ~ 0.8)</div><div id="Weakest" class="rank weakest"></div></td>
+
</tr>
+
-->
+
<tr>
+
<td class="cate" onClick="lyDisplay('Boss')">boss (3.0 ~ ∞)</td>
+
<td class="cate" onClick="lyDisplay('Awful')">awful (2.0 ~ 3.0)</td>
+
<td class="cate" onClick="lyDisplay('Strong')">strong (1.4 ~ 2.0)</td>
+
</tr>
+
 
+
<tr>
+
<td class="rank boss"><div id="Boss"></div></td>
+
<td class="rank awful"><div id="Awful"></div></td>
+
<td class="rank strong"><div id="Strong"></div></td>
+
</tr>
+
<tr>
+
<td class="cate" onClick="lyDisplay('Normal')">normal (1.0 ~ 1.4)</td>
+
<td class="cate" onClick="lyDisplay('Weak')">weak (0.8 ~ 1.0)</td>
+
 
+
<td class="cate" onClick="lyDisplay('Weakest')">weakest (0.0 ~ 0.8)</td>
+
</tr>
+
<tr>
+
<td class="rank Normal"><div id="Normal"></div></td>
+
<td class="rank Weak"><div id="Weak"></div></td>
+
<td class="rank Weakest"><div id="Weakest"></div></td>
+
</tr>
+
<tr>
+
 
+
<td colspan="3" class="text">
+
翻译:<a href="http://arzusyuki.blog124.fc2.com">arzusyuki</a>
+
</td>
+
</tr><tr>
+
<td colspan="3" class="text">
+
日文原版:<a href="http://mabi.nobody.jp/strength.html">Mabinogi - ちょっとしたもの</a>
+
</td>
+
 
+
</tr>
+
</table>
+
<!--
+
能力値 = 生命力*1 + マナ*0.5 + スタミナ*0.5 + Str*1 + Int*0.2 + Dex*0.1 + Will*0.5 + Luck*0.1
+
スキル = 最も戦闘力の高いスキル100% + 2番目に高いスキル50%
+
 
+
モンスターの戦闘力/キャラクターの戦闘力=表示ランク<br>
+
(0.0 ~ 0.8) = weakest<br>
+
(0.8 ~ 1.0) = weak<br>
+
(1.0 ~ 1.4) = 表示なし(同レベル )<br>
+
(1.4 ~ 2.0) = strong<br>
+
(2.0 ~ 3.0) = awful<br>
+
(3.0 ~ ∞) = boss<br>
+
 
+
小小浣熊 弱そう(-1000)
+
大理石 少し弱そう(-500)
+
豺狼 少し弱そう(-500)
+
アークリッチ 少し弱そう(-250)
+
不便の ほんの少し弱そう(-100)
+
支障の ほんの少し弱そう(-100)
+
害の ほんの少し弱そう(-100)
+
障害の ほんの少し弱そう(-100)
+
困难の ほんの少し弱そう(-100)
+
绿の伤 少し强そう(+500)
+
黒い伤 强そう(+1000)
+
红い伤 强そう(+1000)
+
-->
+
 
+
</body>
+
</html>
+
</addhtml>
+

2013年6月23日 (日) 21:55的最后版本

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