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| [[File:Meteor Strike Fire.png|thumb|Fire leftover from impact.]] | | [[File:Meteor Strike Fire.png|thumb|Fire leftover from impact.]] |
| [[File:Meteor Strike Start-Up.png|thumb|Meteor Strike on start-up.|250px]] | | [[File:Meteor Strike Start-Up.png|thumb|Meteor Strike on start-up.|250px]] |
− | *Requires a [[Staves List|Staff]] to use. | + | * 必须装备法杖才能使用。 |
− | *Summons a large meteor over a designated area, creating an explosion as it crashes into the ground. The meteor leaves flames in its wake, damaging enemies that walk over it. | + | * 漂流 或 热气球 时不能使用。 |
− | **Enemies can run out of the fire to avoid damage so long as they stay out of it. | + | * 游戏设置减少特效时,会导致燃烧,爆炸等效果隐藏。 |
− | **Meteor Strike can be cast over boundaries, buildings, and walls as long as there is a target in the designated area while within its range.
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− | *When casting, a magical circle will appear beneath the user. When it is done loading, a red targeting circle will appear on the ground beneath the mouse cursor, allowing the user to designate the location.
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− | **To target a specific monster directly, simply Left Alt + Left Click or use Ctrl Targeting and target the desired monster.
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− | ***Doing so will aim for the center of its hitbox in its last position.
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− | *After launching the spell, the sky will temporarily become cloudy until the meteor lands. A white flash will also occur when the meteor lands, affecting every player within the area regardless of their distance from the meteor.
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− | *The skill will continue to drain the user's [[mana]] after loading until the meteor has been launched.
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− | *Ignores [[Magic Protection]] when calculating critical rate.
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− | *The skill damages enemies through 3 means:
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− | **Physical and magical damage through the impact.
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− | ***Both the physical and magical damage through impact are calculated and displayed as one value.
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− | ***Impact damage ignores [[Heavy Stander]] and [[Mana Deflector]], but not [[Invulnerability]].
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− | ***Impact damage is affected by [[Magic Attack]].
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− | **Ranged damage through the fire.
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− | ***Unlike other damage over time effects such as [[Poison Attack]] or [[Mirage Missile]], residual damage can lower a target's HP past 0 and can kill.
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− | ***Like other damage over time effects, residual damage bypasses Invulnerability.
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− | ***Residual damage is affected by the target's [[Natural Shield (Monster)|Natural Shield]].
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− | ***Residual damage is based on the skill's rank and cannot be increased.
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− | ***The flames linger around for 10 seconds.
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− | *Can not be used while [[Rafting]] or [[Hot-Air Ballooning]].
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− | *Enabling [[Options Dialog#Performance|Mini Effects]] causes the casting effects, the meteor, the explosion, and the leftover flames to become invisible.
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| ==总结== | | ==总结== |